![]() ![]() Because Fell Xenologue is a separate campaign, there are differences in how it approaches battle across the world map. ![]() ![]() While their reasoning for fighting isn’t nearly as compelling or in-depth as one might hope, how your allies differ in their usual personalities in this alternate reality is at least interesting.Īside from Alear and the new Fell Xenologue characters, players can access any recruited characters or Emblems acquired throughout their base game journey to complete their battle party. You’ll see familiar faces across the battlefield. Along with Alear, Nel, and Nil, these four characters take up the lion’s share of the expansion’s plot. These characters are helpful counterparts to the antagonistic Four Hounds who continually battle against Alear in their reality: there’s the kindhearted and earnest mage dragon leader Zelestia who serves as cruel Zephia’s opposite the supportive sage Gregory whose fear of pain is a direct counter to Griss’ love of it the stalwart, young knight Madeleine who is separate personality-wise from the horrifically gleeful Marni and the loyally direct knight Mauvier who is honestly pretty similar to his Four Hounds counterpart save being not quite as blunt. On their journey, Alear soon encounters the Four Winds aiding them. The twins aren’t alone in restoring peace to what’s left of their Elyos. Aside from a small portion of interconnected battles fought in a row during the campaign, you can exit out of the Fell Xenologue at any time to continue your base game or Divine Paralogue adventures whenever you see fit. These difficulty adjustments allow you to tailor your playing experience further. Fell Xenologue has difficulty settings, apart from the base game. Approach it at the appointed time, and the game will give you a helpful prompt about starting the Fell Xenologue campaign. ![]() There will be an Ancient Well on the extensive Somniel grounds. Still, they’re a boon if you’re attempting the expansion early and can be beneficial in the primary story campaign when you’re light on Emblems.Īt any rate, you must play through the primary story campaign’s Chapter Six before acquiring access to Fell Xenologue. You don’t have to acquire these new Emblems before attempting to play Fell Xenologue. These DLC Emblems are in bracelets instead of rings to differentiate them. By acquiring the expansion pass, you get access to the added story campaign and open up Divine Paralogues that give you additional helpful gameplay-boosting accessories known as Emblems, powered by spirits of previous FE games’ heroes. Players must purchase the entire Fire Emblem Engage expansion pass to play through Fell Xenologue. While I appreciate Fell Xenologue’s story slightly more, there’s no denying that Fire Emblem Engage fans stand to get the most out of Fell Xenologue, as the DLC is essentially more of the same. Brian Mackenzie wrote in his review of Fire Emblem Engage’s base game that while the story may not impress, the game mechanics do. Fell Xenologue is worth the price, not only because of its separate storyline that seeks to connect previous waves of the expansion pass into the game’s mythos but also the likable characters at its core and how it carries over into the base game proper. Fire Emblem Engage is an enjoyable SRPG with incredibly polished gameplay mechanics, but is its pricey expansion pass worth the extra cost? To answer that question, I’d like to talk more about the fourth and final expansion pack: the side-adventure Fell Xenologue campaign that tasks players with diving into an alternate reality of the FE Engage world where enemies are friends and you must cross blades with allies in battles to the death. ![]()
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